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A World With No Heroes.
Ubisoft.

What does a virtual world look like
before the players arrive?

A World With No Heroes” is a virtual documentary, capturing the life already programmed inside the game before its release. 8 hours of footage. 50 in-game cameras. A country already under cartel control before a single player entered the map. A new form of branded content blurring the line between reality and the virtual.

Concept/Art Direction/ Story Telling

A Documentary On
a Virtual World.


Through a beta version of Ghost Recon Wildlands, we explored the game like war reporters documenting a real country. Observing daily life, cartel influence and population behaviour before bringing back 8 hours of in-game documentary footage.

50 virtual cameras observing a virtual population through daily life, rituals and cartel violence. Turning the map of Ghost Recon Wildlands into a world that felt disturbingly real.

By confronting audiences with the consequences of the cartel on a virtual population, the project created an urgent need for players to intervene.

A new kind of content


50 Virtual Cameras.


AWARDS

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AWARDS /



PRESS

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PRESS /



Role: Art Director/Copywriter

Agency: DDB Paris
Executive Creative Director: Alexander Kalchev
Art Director/Copywriter: Pierre Mathonat

Digital Studio: Make Me Pulse

Producer: Nicolas Rajabaly
Producer: Julien Rault
Producer: Mathias Roumy

Account Manager: Marie-Elise Archambaud
Project Manager: Olivier Guillerot
Technical producer Manager: Kim Jacovidis

CMO: Guillaume Carmona

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